Charades

Criteria

4

3

2

1

Thematic Representation:  the game indicates that a clear understanding of Make or Break Spring has been reached; key points in the novel are represented throughout the game.

The game indicates that an excellent understanding of Make or Break Spring has been reached; key points in the novel are represented throughout the entire game.

The game indicates that a clear understanding of Make or Break Spring has been reached; key points in the novel are represented throughout the game.

The game indicates that a satisfactory understanding of Make or Break Spring has been reached; key points in the novel are adequately  represented throughout the game.

The game indicates an unclear understanding of Make or Break Spring; very few key points in the novel are represented throughout the game.

Playability:  the game is functional and easy to use; instructions (written/oral) are clear.

The game is functional and very easy to use; instructions (written/oral) are clear.

The game is functional and easy to use; instructions (written/oral) are relatively clear.

The game is functional; instructions (written/oral) are somewhat unclear clear.

The game is not entirely functional; instructions (written/oral) are unclear and confusing.

Creativity:  the game is constructed and organized in such a way that it shows creative thought; the various aspects of the novel (setting, characters, plot, conflict, etc.) are represented throughout.

The game is constructed and organized in such a way that it shows creative thought; the various aspects of the novel (setting, characters, plot, conflict, etc.) are clearly represented throughout.

The game is constructed and organized in such a way that it shows creative thought; the various aspects of the novel (setting, characters, plot, conflict, etc.) are adequately represented.

The game is constructed and organized in such a way that it shows some creative thought; the various aspects of the novel (setting, characters, plot, conflict, etc.) are somewhat represented.

The game is constructed and organized in such a way that it shows little creative thought.

 

 

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